| MUT_CHAOS_GIFT | Rare | Excellent | A | You attract the notice of a chaos deity! | Chaos deities give you gifts. | On every level gain you receive a chaos patron reward (same table as chaos warriors, including a 1-in-6 chance for a fresh mutation and otherwise random boons or banes). | |
| MUT_DRACONIAN_SHIELD | Special | Good | S | N/A | Dragon Skin: You gain +15 AC and an aura of fire | Replaces your scales with dragon hide: +15 AC plus the matching fire/cold/electric aura for red, white, or blue draconians; +10 AC with a shards aura for crystal draconians; +25 AC for other castes. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_ELEC_AURA | Rare | Good | A | Electricity starts running through you! | Electricity is running through your veins. | Adds a permanent electric retaliation aura, dealing 2 + (1 + floor(level/10))d(2 + floor(level/10)) lightning damage to adjacent attackers and counting as an electric aura for gear interaction. | |
| MUT_DRACONIAN_LORE | Special | Good | S | N/A | Items automatically identify as you pick them up. | Enables automatic identification of items as soon as you pick them up. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_HUMAN_CHR | Special | Bad | S | You become overconfident! | Overconfidence makes you sloppy. | -16 melee skill, -10 shooting skill, -10 device skill, and +10% spell failure chance because of reckless overconfidence. | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_EASY_TIRING | Rare | Terrible | T | You suddenly feel out of shape. | Physical combat exhausts you. | Each melee or thrown attack makes a fatigue roll (1-in-(16 - current minislow)); on a failure you burn that action's energy from your mini-energy reserve or, if depleted, gain 1 stack of minislow (up to 10) which slows future turns until it regenerates away. | |
| MUT_CULT_OF_PERSONALITY | Special | Good | S | You gain control over your enemy's summons! | Summoned monsters are sometimes friendly. | Whenever an enemy summons a monster in view, there is a 50% chance (25% if wearing a Danger curse) that the newcomer spawns friendly; failing a second CHA save turns that friendly monster into a pet. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_HUMAN_STR | Special | Bad | S | You can no longer control your own strength. | The power of your strongest hits throws you off-balance. | Every melee critical hit costs an extra 20% energy (the turn takes 1.2 actions) and prevents further crits for the rest of that round. | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_BAD_LUCK | Very Rare | Terrible | A | You feel a strange kinship with Dennis the rodmaster! | There is a black aura surrounding you. | Cancels Good Luck and skews fate against you: good item rolls lose 5 points of quality ceiling and 25% of the 'great' chance, item level is cut by roughly one-sixth (staves suffer an extra level/15), special artifact drop chances lose a quarter, stat-boost potions grant +2 only 20% of the time, chaotic devices lean toward worse outcomes, and random mutation rolls treat good mutations and shedding bad ones as minimum-weight picks so they occur far less often. | |
| MUT_GOOD_LUCK | Very Rare | Excellent | A | There is a benevolent white aura surrounding you... | There is a white aura surrounding you. | Cancels Bad Luck and tips fate your way: item creation gains +5 good chance and +2 great chance (with a bonus 1-in-77 extra artifact roll), treasure sensing has an extra 1-in-13 shot to notice strong items, stat-boost potions grant +2 30% of the time, chaotic devices bias toward better results, random mutation rolls treat bad mutations as minimum-weight picks and make shedding good ones much less likely. | |
| MUT_EASY_TIRING2 | Special | Terrible | S | You suddenly feel incredibly tired. | Using magic or ranged weapons exhausts you. | Every time you cast, fire a device, or use ranged actions that check this mutation you suffer both the normal 1-in-(16 - current minislow) fatigue roll and an extra 1-in-6 roll; each failure drains the action's energy from mini-energy or adds 1 stack of minislow (up to 10). | Automatically bestowed by the Fragile personality. |
| MUT_LOREMASTER | Special | Good | S | You feel quite knowledgeable. | You are a Loremaster. | Instantly identifies everything in your pack when gained and grants permanent automatic identification for every item you pick up. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_MERCHANTS_FRIEND | Special | Good | S | You feel an intense desire to shop! | You are a Merchant's Friend. | No gameplay state is altered; this mutation currently provides only its messages and has no coded bonuses or penalties. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_FAST_LEARNER | Special | Excellent | S | You learn things quickly... | You are a fast learner. | Multiplies every experience award by 6/5 (+20%), and boosts direct experience effects such as Potions or GF_GAIN_EXP blasts by 5/3 before caps. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_HYPOCHONDRIA | Rare | Bad | T | You feel very worried about your health. | You are a hypochondriac. | Each game turn has a 1/1815 chance to trigger; on a trigger you either become Scared or gain the Unwell status for 50 turns (which temporarily lowers DEX and CON). | |
| MUT_PEERLESS_TRACKER | Special | Excellent | S | You feel able to track anything... | You are a peerless tracker. | Grants Activation 'Peerless Tracker' (level 20, cost 25 SP, base 40% fail vs WIS) that maps a 30-tile radius and simultaneously detects traps, doors, stairs, and monsters in the same radius. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_ALBINO | Rare | Terrible | A | You turn into an albino! You feel frail... | You are albino (-4 CON). | -4 CON to base stats; gaining the mutation also strips the Resilient mutation if present. | |
| MUT_AMBIDEXTROUS | Special | Excellent | S | You feel like dual wielding. | You are ambidextrous. | Adds +100 to the dual-wield chance calculation (roughly the same as +15% skill) before weight adjustments when computing each hand's success percentage. | |
| MUT_BLACK_MARKETEER | Special | Good | S | You become an agent of the black market! | You are an agent of the black market. | Negates the black market's pricing penalties so you no longer pay double or sell for half when trading there (virtue adjustments still apply). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_ASTRAL_GUIDE | Special | Good | S | You teleport quickly! | You are an astral guide (Teleport costs less energy). | All player-triggered teleports that check this mutation spend only one-third of the normal energy (psionic travel costs 30 energy instead of 100) and dimension door skips the extra recovery penalty. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). Not available to Berserkers. |
| MUT_XTRA_FAT | Rare | Neutral | A | You become sickeningly fat! | You are extremely fat (+2 CON, -2 speed). | +2 CON and -2 permanent speed (applied directly to 'pspeed' and via the dec-speed flag). | |
| MUT_FEARLESS | Uncommon | Neutral | A | You become completely fearless. | You are fearless. | Grants fear resistance and immediately removes the Cowardice and No Inhibitions mutations. | |
| MUT_FLEET_OF_FOOT | Special | Good | S | You feel fleet of foot! | You are fleet of foot (Movement costs less energy). | Sets 'quick_walk', so each step while on foot consumes only 60% of the normal energy (40% faster walking). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_STRONG_MIND | Special | Excellent | C | You feel in full control of your mind! | You are immune to mana draining. | Player mana becomes undrainable; you automatically pass all mana drain checks. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). Also awarded during the Yeqrezh disciple quest. |
| MUT_IMPOTENCE | Rare | Bad | T | Your magic device suddenly feels limp. | You are impotent. | Rods and staves suffer -10 device skill while you have this mutation (speed/hero speed/fireball/quickness activations lose another 20 skill), making them much harder to fire. | |
| MUT_MORONIC | Uncommon | Terrible | A | Your brain withers away... | You are moronic (-4 INT/WIS). | -4 INT and -4 WIS; gaining it also removes Hyper-Intelligence and Cerebral Pultitis. | |
| MUT_PROD_MANA | Very Rare | Neutral | A | You start producing magical energy uncontrollably. | You are producing magical energy uncontrollably. | Roughly once every 9000 game turns (if you are not under antimagic) you must discharge a level*2 mana ball (radius 3) in a chosen direction. | |
| MUT_PUNY | Uncommon | Terrible | A | Your muscles wither away... | You are puny (-4 STR). | -4 STR to base stats; gaining it also removes Hyper-Strength. | |
| MUT_DRACONIAN_REGEN | Special | Good | S | N/A | You are regenerating extremely quickly. | Adds +150 to your regeneration rate (normal baseline is 100), so natural HP/MP regen runs at 250% of normal. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_REGEN | Rare | Good | A | You start regenerating. | You are regenerating. | Adds +100 to your regeneration rate (doubling natural HP/MP regen) and removes the Flesh Rot mutation when gained. | |
| MUT_DRACONIAN_MAGIC_RES | Special | Good | S | N/A | You are resistant to magic. | Adds 15 + (level/5) to your saving throw skill. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_MAGIC_RES | Rare | Good | S | You become resistant to magic. | You are resistant to magic. | Adds 15 + (level/5) to your saving throw skill. | |
| MUT_BERS_RAGE | Very Rare | Bad | A | You become subject to fits of berserk rage! | You are subject to berserker fits. | Roughly once every 3000 turns you automatically cast Berserk, gaining the standard Superhero status for 10 + 1d(level) turns. | |
| MUT_COWARDICE | Very Rare | Bad | A | You become an incredible coward! | You are subject to cowardice. | Approximately once every 3000 turns you become Scared (unless you resist fear), interrupting your actions. | |
| MUT_FLATULENT | Very Rare | Neutral | A | You become subject to uncontrollable flatulence. | You are subject to uncontrollable flatulence. | Roughly once every 3000 turns you involuntarily detonate a poison ball centered on yourself (radius 3, damage equal to your level). | |
| MUT_HYPER_STR | Uncommon | Excellent | A | You turn into a superhuman he-man! | You are superhumanly strong (+4 STR). | +4 STR to base stats; gaining it also removes the Puny mutation. | |
| MUT_VULN_ELEM | Very Rare | Terrible | A | You feel strangely exposed. | You are susceptible to damage from the elements. | Applies vulnerabilities to acid, electricity, fire, and cold, so you take 150% damage from those elements. | |
| MUT_TELEKINESIS | Rare | Neutral | A | You gain the ability to move objects telekinetically. | You are telekinetic. | Grants Activation 'Telekinesis' (level 9, cost 9 SP, 40% fail vs WIS) that fetches an object from up to level*10 squares away. | |
| MUT_ESP | Rare | Excellent | A | You develop a telepathic ability! | You are telepathic. | Grants permanent telepathy (you always sense monsters flagged for telepathy). | |
| MUT_TELEPORT_RND | Very Rare | Bad | A | Your position seems very uncertain... | You are teleporting randomly. | If you fail a Nexus save and are not under anti-teleport, every turn has a 1/5000 chance to teleport you 40 squares away. | |
| MUT_PURPLE_GIFT | Special | Good | C | You attract the attention of a Purple! | You are the disciple of a Purple. | Flags you as a Purple disciple for the deity system (used by Purple quests/spells) but grants no direct numeric bonuses by itself. | Granted automatically to Purple Disciples at birth. |
| MUT_UNTOUCHABLE | Special | Good | S | You feel untouchable! | You are untouchable and gain a bonus to AC. | +20 AC (applied to both displayed and real armor class). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_UNYIELDING | Special | Good | S | You will never yield!! | You are unyielding and gain extra hp. | Adds level extra hit points to your maximum HP pool. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_RESILIENT | Rare | Excellent | A | You become extraordinarily resilient. | You are very resilient (+4 CON). | +4 CON to base stats; gaining it also removes the Albino mutation. | |
| MUT_ATTRACT_ANIMAL | Very Rare | Bad | A | You start attracting animals. | You attract animals. | If you are not under antimagic, roughly once every 7000 turns you automatically summon an animal (1/3 chance it appears as a pet). | |
| MUT_ATTRACT_DEMON | Rare | Bad | A | You start attracting demons. | You attract demons. | If you are not under antimagic, roughly once every 6666 turns you automatically summon a demon (1/6 chance it is a pet). | |
| MUT_ATTRACT_DRAGON | Very Rare | Bad | A | You start attracting dragons. | You attract dragons. | If you are not under antimagic, roughly once every 3000 turns you automatically summon a dragon (1/5 chance it is a pet). | |
| MUT_DRACONIAN_BREATH | Special | Good | S | N/A | You breathe more powerfully. | Removes the half-damage penalty on draconian breaths (and uses the full SP cost) so your racial breath weapon deals the standard damage for your subtype. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_MIND_BLAST | Rare | Good | A | You gain the power of Mind Blast. | You can Mind Blast your enemies. | Grants Activation 'Mind Blast' (level 5, cost 3 SP, 30% fail vs WIS) that fires a psi bolt for damroll(3 + floor((level-1)/5), 3) plus spell-power bonuses. | |
| MUT_EVASION | Special | Excellent | S | You gain the power of evasion. | You can avoid being crushed by earthquakes and you dodge monster breath attacks. | Breath, rocket, and hurled boulder attacks deal 10% + 1d10% less damage (11–20%) and every earthquake damage roll has a 50% chance to be ignored entirely. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_BR_FIRE | Uncommon | Good | A | You gain the ability to breathe fire. | You can breathe fire (dam lvl * 2). | Grants Activation 'Breathe Fire' (level 20, cost floor((level+1)/2) SP, 40% fail vs CON) that breathes fire for 2*level damage in a breath cone whose radius grows with level (about 1 + level/20). | |
| MUT_EARTHQUAKE | Uncommon | Neutral | A | You gain the ability to wreck the dungeon. | You can bring down the dungeon around your ears. | Grants Activation 'Earthquake' (level 12, cost 12 SP, 50% fail vs STR) that triggers an earthquake of radius 10 centered on you. | |
| MUT_STERILITY | Very Rare | Excellent | A | You can give everything around you a headache. | You can cause mass impotence. | Grants Activation 'Sterility' (level 12, cost 23 SP, 70% fail vs CHR) that damages you for 17-34 HP and sets monster reproduction to zero on the current level. | |
| MUT_GROW_MOLD | Very Rare | Good | A | You feel a sudden affinity for mold. | You can cause mold to grow near you. | Grants Activation 'Grow Mold' (level 1, cost 6 SP, 60% fail vs CON) that summons 1d8 mold pets around you. | |
| MUT_EAT_MAGIC | Very Rare | Excellent | A | Your magic items look delicious. | You can consume magic energy for your own use. | Grants Activation 'Eat Magic' (level 17, cost 1 SP, minimum fail 11%, otherwise 80% fail vs WIS) that lets you drain a magic device (power 20 + 8/5*level) to recover mana. | |
| MUT_EAT_ROCK | Rare | Good | A | The walls look delicious. | You can consume solid rock. | Grants Activation 'Eat Rock' (level 8, cost 12 SP, 40% fail vs CON) that lets you tunnel into an adjacent diggable feature, moving into the space and gaining a large chunk of nutrition. | |
| MUT_VAMPIRISM | Rare | Good | A | You become vampiric. | You can drain life from a foe like a vampire. | Grants Activation 'Vampiric Drain' (level 2, cost 1 + floor(level/3) SP, 30% fail vs CON) that drains an adjacent target for 2*level damage, healing you (and feeding you) for the damage dealt. | |
| MUT_BERSERK | Uncommon | Excellent | A | You feel a controlled rage. | You can drive yourself into a berserk frenzy. | Grants Activation 'Berserk' (level 8, cost 8 SP, 50% fail vs STR) that grants the Superhero (berserk) status for 10 + 1d(level) turns. | |
| MUT_SHRIEK | Uncommon | Good | A | Your vocal cords get much tougher. | You can emit a horrible shriek. | Grants Activation 'Shriek' (level 20, cost 14 SP, 40% fail vs CON) that emits a GF_SOUND ball for roughly 2*level damage (radius 8) and aggravates every monster. | |
| MUT_ILLUMINE | Uncommon | Neutral | A | You can light up rooms with your presence. | You can emit bright light. | Grants Activation 'Light Area' (level 3, cost 2 SP, 30% fail vs INT) that permanently lights the surrounding area and any nearby rooms. | |
| MUT_DAZZLE | Uncommon | Good | A | You gain the ability to emit dazzling lights. | You can emit confusing, blinding radiation. | Grants Activation 'Dazzle' (level 7, cost 15 SP, 60% fail vs CHR) that stuns nearby monsters for about 5 + level/5 turns and also attempts to confuse and frighten them with power 4*level. | |
| MUT_RADIATION | Rare | Good | A | You start emitting hard radiation. | You can emit hard radiation at will. | Grants Activation 'Emit Radiation' (level 15, cost 15 SP, 30% fail vs CON) that emits a GF_NUKE ball centered on you for 2*level damage (radius 3 + floor(level/20)). | |
| MUT_DET_CURSE | Rare | Neutral | A | You can feel evil magics. | You can feel the danger of evil magic. | Grants Activation 'Detect Curses' (level 7, cost 14 SP, 30% fail vs WIS) that identifies cursed items in your inventory. | |
| MUT_WEIGH_MAGIC | Rare | Neutral | A | You feel you can better understand the magic around you. | You can feel the strength of the magics affecting you. | Grants Activation 'Weigh Magic' (level 6, cost 6 SP, 50% fail vs INT) that calls report_magics() to show all timed magical effects on you. | |
| MUT_COLD_TOUCH | Rare | Neutral | A | Your hands get very cold. | You can freeze things with a touch. | Grants Activation 'Cold Touch' (level 2, cost 2 SP, 30% fail vs CON) that fires a cold bolt for 2*level damage at an adjacent target. | |
| MUT_RESIST | Uncommon | Excellent | A | You feel like you can protect yourself. | You can harden yourself to the ravages of the elements. | Grants Activation 'Resist Elements' (level 25, cost 10 SP plus additional 5 SP at levels 20/30/40/50, 50% fail vs CON) that grants 20-39 turns of elemental resistances, covering floor(level/10) different elements chosen via random checks. | |
| MUT_LAUNCHER | Rare | Neutral | A | Your throwing arm feels much stronger. | You can hurl objects with great force. | Sets the mighty_throw flag permanently, greatly improving thrown-weapon range and damage (no SP cost). | |
| MUT_POLYMORPH | Very Rare | Neutral | A | Your body seems mutable. | You can polymorph yourself at will. | Grants Activation 'Polymorph' (level 18, cost 20 SP, 50% fail vs CON) that polymorphs you (same effect as the Polymorph Self spell). | |
| MUT_PANIC_HIT | Rare | Good | A | You suddenly understand how thieves feel. | You can run for your life after hitting something. | Grants Activation 'Panic Hit' (level 10, cost 12 SP, 60% fail vs DEX) that strikes an adjacent foe and then teleports you up to 30 tiles unless a disarming-skill check fails. | |
| MUT_BANISH | Very Rare | Good | A | You feel a holy wrath fill you. | You can send evil creatures directly to Hell. | Grants Activation 'Banish Evil' (level 25, cost 25 SP, 70% fail vs WIS) that banishes a targeted non-unique evil monster if it fails a level check and is not quest-locked. | |
| MUT_SMELL_MONSTERS | Common | Good | A | You smell filthy monsters. | You can smell nearby monsters. | Grants Activation 'Smell Monsters' (level 5, cost 4 SP, 30% fail vs INT) that detects all monsters in a 30-tile radius. | |
| MUT_SMELL_METAL | Uncommon | Good | A | You smell a metallic odor. | You can smell nearby precious metal. | Grants Activation 'Smell Metal' (level 3, cost 2 SP, 30% fail vs INT) that detects treasure/metal in a 30-tile radius. | |
| MUT_SPIT_ACID | Common | Good | A | You gain the ability to spit acid. | You can spit acid (dam lvl*2). | Grants Activation 'Spit Acid' (level 9, cost 9 + floor(level/5) SP, 30% fail vs DEX) that spits acid for level*2 damage (bolt until level 25, then a radius-2 ball). | |
| MUT_DRACONIAN_KIN | Special | Good | S | N/A | You can summon kin. | Grants Activation 'Summon Kin' (level 30, cost 30 SP, 70% fail vs CHR) that uses Summon Kin to call allied dragons appropriate to your level. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_SWAP_POS | Rare | Good | A | You feel like walking a mile in someone else's shoes. | You can switch locations with another being. | Grants Activation 'Swap Position' (level 15, cost 12 SP, 40% fail vs DEX) that swaps positions with the targeted monster (respecting terrain). | |
| MUT_TELEPORT | Uncommon | Good | A | You gain the power of teleportation at will. | You can teleport at will. | Grants Activation 'Teleport' (level 7, cost 7 SP, 30% fail vs WIS) that teleports you 10 + 4*level tiles; if you also have Astral Guide the energy cost drops to 30. | |
| MUT_BLINK | Uncommon | Good | A | You gain the power of minor teleportation. | You can teleport yourself short distances. | Grants Activation 'Phase Door' (level 3, cost 3 SP, 30% fail vs WIS) that phase-doors you 10 tiles (energy 30 if you have Astral Guide). | |
| MUT_RECALL | Rare | Good | A | You feel briefly homesick, but it passes. | You can travel between town and the depths. | Grants Activation 'Recall' (level 17, cost 50 SP, 70% fail vs INT) that casts Word of Recall to shuttle between town and the dungeon. | |
| MUT_MIDAS_TOUCH | Rare | Good | A | You gain the Midas touch. | You can turn ordinary items to gold. | Grants Activation 'Alchemy' (level 10, cost 5 SP, 70% fail vs INT) that runs alchemy(), letting you transmute an item into gold pieces. | |
| MUT_POTION_CHUGGER | Special | Good | S | You feel like chugging a six pack of healing potions. | You chug potions faster than normal. | Drinking a potion costs 50 energy instead of the normal 100 (before other modifiers). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_VORTEX_CONTROL | Special | Good | S | You learn to control your breathing. | You control your breathing. | Halves the energy cost of vortex breaths, lets you choose the breath element, and applies the reduced-damage penalties noted in the help text. | Unlocked by the Vortex monster race upon reaching level 50. |
| MUT_WRAITH | Very Rare | Good | A | You start to fade in and out of the physical world. | You fade in and out of physical reality. | About once every 3000 turns (if not antimagic) you automatically gain Wraithform for roughly level/2 to level turns. | |
| MUT_HUMAN_WIS | Special | Bad | S | You no longer feel any connection to evil creatures. | You feel no connection to creatures of evil. | Telepathic detection no longer reveals hostile evil monsters (they stay hidden unless seen by sight). | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_SACRED_VITALITY | Special | Good | S | You gain the power of Sacred Vitality! | You gain a bonus to all healing effects. | All healing you receive is multiplied by 1.2 (20% bonus). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_DRACONIAN_RESISTANCE | Special | Good | S | N/A | You gain extra <element> resistance. | Adds your caste's bonus resistance flag (fire, cold, electricity, acid, poison, confusion, sound, shards, or nether). | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_BEAK | Rare | Good | A | Your mouth turns into a sharp, powerful beak! | You have a beak. | Adds a 2d4 innate peck attack (weight 30). | |
| MUT_ONE_WITH_MAGIC | Special | Excellent | S | You feel one with magic. | You have a chance of resisting Dispel Magic and Antimagic. | Gives a 77% (44% if mimicked or in wraithform) chance to shrug off Antimagic and Dispel Magic effects that target you. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_HALLUCINATION | Very Rare | Bad | A | You are afflicted by a hallucinatory insanity! | You have a hallucinatory insanity. | If you fail a chaos save roughly once in 6400 turns you gain 20–69 turns of hallucination. | |
| MUT_WASTING | Very Rare | Terrible | A | You suddenly contract a horrible wasting disease. | You have a horrible wasting disease. | About once every 3000 turns a random unsustained stat is permanently reduced by 6+1d6 unless its sustain blocks it. | |
| MUT_SCORPION_TAIL | Rare | Good | A | You grow a scorpion tail! | You have a scorpion tail. | Grants a 3d7 poison innate tail attack (100% weight 50) in addition to existing attacks. | |
| MUT_NAUSEA | Very Rare | Bad | A | Your stomach starts to roil nauseously. | You have a seriously upset stomach. | If you lack Slow Digestion, about once every 9000 turns your hunger drops to Weak and mouth-based actions are interrupted. | |
| MUT_WAYBREAD_INTO | Rare | Bad | T | The idea of lembas suddenly disgusts you! | You have a waybread intolerance. | Grants levitation, but eating Waybread forces you to vomit (food drops to starving, 1-4 turns of paralysis, poison cleared). | |
| MUT_TRUNK | Rare | Good | A | Your nose grows into an elephant-like trunk. | You have an elephantine trunk. | Adds a 1d4 innate trunk attack (weight 200) and removes Beak on gain. | |
| MUT_XTRA_EYES | Uncommon | Neutral | A | You grow an extra pair of eyes! | You have an extra pair of eyes (+15 search). | +15 search (both spotting and searching skills). | |
| MUT_XTRA_LEGS | Rare | Excellent | A | You grow an extra pair of legs! | You have an extra pair of legs (+3 speed). | +3 permanent speed (and grants the speed flag). | |
| MUT_HUMAN_INT | Special | Bad | S | Your imagination becomes overactive. | You have an overactive imagination. | Fear saves treat you as 10 levels lower and you gain a fear vulnerability (take 150% fear damage). | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_ARCANE_MASTERY | Special | Excellent | S | You gain arcane insights. | You have arcane mastery. | Reduces spell failure chance by 3 percentage points (after other modifiers). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_TENTACLES | Very Rare | Good | A | Evil-looking tentacles sprout from your sides. | You have evil looking tentacles. | Adds an extra innate attack (2d5, weight 50) with tentacles. | |
| MUT_HORNS | Rare | Good | A | Horns pop forth into your forehead! | You have horns. | Adds a 2d6 innate gore attack (weight 150). | |
| MUT_INFERNAL_DEAL | Special | Excellent | S | You make a pact with the devil! | You have made an infernal deal. | Whenever a nearby foe dies you heal 4/9 of its level in HP and regain 2/9 SP (only HP if you lack mana). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). Not offered to Blood Mages. |
| MUT_DRACONIAN_METAMORPHOSIS | Special | Good | S | N/A | You have metamorphosed into a Dragon! | Converts you to a dragon body: melee weapon and bow slots vanish but you gain six ring slots. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_NO_INHIBITIONS | Rare | Neutral | T | You suddenly feel free to do anything. | You have no inhibitions. | Removes both Cowardice and Fearless permanently and grants constant fear resistance. | |
| MUT_INFRAVISION | Uncommon | Neutral | A | Your infravision is improved. | You have remarkable infravision (+3). | +3 infravision range. | |
| MUT_DRACONIAN_STRIKE | Special | Good | S | N/A | You have the power of Dragon Strike. | Grants Activation 'Dragon Strike' (level 30, never fails) that performs a special melee strike; SP cost depends on caste (15 for red/white/blue/black/green, 20 for gold/bronze, 12 for crystal, 7 for shadow) and the blow carries the matching elemental effect. | Draconian racial gift gained at level 35 when selecting a draconian power. |
| MUT_FANTASTIC_FRENZY | Special | Excellent | S | You feel a fantastic frenzy... | You have the power of Fantastic Frenzy. | Stores leftover energy from kills that take under a turn and unlocks the Massacre activation (50 SP/HP) to strike all adjacent enemies. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). Not available to Berserkers. |
| MUT_WINGS | Rare | Good | A | You grow a pair of wings. | You have wings. | Grants permanent levitation. | |
| MUT_XTRA_NOISE | Uncommon | Bad | A | You start making strange noise! | You make a lot of strange noise (-3 stealth). | -3 stealth (applied to the stealth skill). | |
| MUT_NORMALITY | Uncommon | Bad | A | You feel strangely normal. | You may be mutated, but you're recovering. | About once every 5000 turns you automatically lose a random mutation. | |
| MUT_WEAPON_SKILLS | Special | Good | S | You feel you may master anything... | You may master any weapon. | Removes class proficiency caps; every weapon and bow can be trained up to Mastery rank. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). Not available to Skillmasters. |
| MUT_VORTEX_SPEED | Special | Good | S | You start moving at tornado speed! | You move at tornado speed (+8 speed). | | Unlocked by the Vortex monster race upon reaching level 50. |
| MUT_SPEED_FLUX | Rare | Bad | A | You become manic-depressive. | You move faster or slower randomly. | About once every 6000 turns you either gain haste for 10d? turns (10–40) or get slowed/minislowed (and any active haste is cleared). | |
| MUT_RAW_CHAOS | Very Rare | Neutral | A | You feel the universe is less stable around you. | You occasionally are surrounded with raw chaos. | If you are not under antimagic, about once every 8000 turns you detonate a chaos ball (radius 8, damage equal to your level) centered on yourself. | |
| MUT_INVULN | Very Rare | Good | A | You are blessed with fits of invulnerability. | You occasionally feel invincible. | If not under antimagic, about once every 5000 turns you gain invulnerability for 8–16 turns. | |
| MUT_HUMAN_DEX | Special | Bad | S | You are too agile for your body. | You occasionally sprain a muscle in combat. | Various combat actions call sprain checks (typical odds 1/150–1/500); on a trigger you are Slowed for 50–100 turns. | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_FUMBLING | Very Rare | Bad | T | Your feet grow to four times their former size. | You occasionally stumble and drop things. | Roughly once every 10,000 turns you trip, taking up to 25 damage and possibly dropping your wielded weapon. | |
| MUT_SHADOW_WALK | Very Rare | Bad | A | You feel like reality is as thin as paper. | You occasionally stumble into other shadows. | About once every 12000 turns (unless antimagic) you automatically Alter Reality. | |
| MUT_SPEED_READER | Special | Good | S | You feel like reading a long novel. | You read scrolls faster than normal. | Reading a scroll costs 50 energy instead of the normal 100 (before other modifiers). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_WARNING | Very Rare | Neutral | A | You suddenly feel paranoid. | You receive warnings about your foes. | Roughly once per 1000 turns you get a paranoia message whose wording reflects the total level sum of nearby monsters versus your level. | |
| MUT_DEMONIC_GRASP | Special | Good | S | You have a firm grasp on your magical devices. | You resist charge draining. | Enemy charge-draining attacks can no longer sap charges from your equipment. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_BANISH_ALL_RND | Rare | Neutral | A | You feel a terrifying power lurking behind you. | You sometimes cause nearby creatures to vanish. | About once every 9000 turns you automatically banish nearby monsters (radius 100). | |
| MUT_EAT_LIGHT | Very Rare | Neutral | A | You feel a strange kinship with Ungoliant. | You sometimes feed off of the light around you. | About every 3000 turns you drain nearby light: heal 10 HP, halve nearby non-artifact light fuel, and darken the area. | |
| MUT_PULTITIS | Rare | Terrible | T | Your brain feels like porridge... | You suffer from cerebral pultitis (-3 INT). | -3 INT to base stats; gaining it also removes Hyper-Intelligence and Moronic. | |
| MUT_HUMAN_CON | Special | Bad | S | Your body is pushed to its limits. | You suffer from frequent bouts of unwellness. | Roughly once every 200 turns (if you are not already sick) you become Unwell for 50 turns, imposing a -4 DEX/-4 CON penalty. | Human racial weakness acquired automatically at level 35 (based on your prime casting stat). |
| MUT_LIMP | Rare | Bad | T | You start limping. | You walk with a limp (-10% walking speed). | Walking actions cost an extra 11% energy ('energy_use += energy_use/9'). | |
| MUT_VORTEX_MELEE | Special | Good | S | You start whirling with deadly power! | You whirl with deadly power. | For vortex forms, your engulf attack gains +1 damage side and +25 to-hit/+25 to-damage. | Unlocked by the Vortex monster race upon reaching level 50. |
| MUT_ILL_NORM | Very Rare | Neutral | A | You start projecting a reassuring image. | Your appearance is masked with illusion. | Suppresses appearance-based charisma changes so only your base CHA applies. | |
| MUT_HP_TO_SP | Very Rare | Neutral | A | You are subject to fits of painful clarity. | Your blood sometimes rushes to your head. | Roughly once every 4000 turns you convert HP to SP (healing mana up to max while taking equivalent HP damage). | |
| MUT_SP_TO_HP | Rare | Neutral | A | You are subject to fits of magical healing. | Your blood sometimes rushes to your muscles. | Roughly once every 2000 turns you convert your current SP to HP (healing up to your missing HP and depleting mana). | |
| MUT_FIRE_AURA | Rare | Good | A | Your body is enveloped in flames! | Your body is enveloped in flames. | Grants a constant fire retaliation aura and counts as an additional light source. | |
| MUT_LIMBER | Uncommon | Good | A | Your muscles become limber. | Your body is very limber (+3 DEX). | +3 DEX to base stats. | |
| MUT_ALCOHOL | Very Rare | Bad | A | Your body starts producing alcohol! | Your body produces alcohol. | Roughly once every 6400 turns you risk getting drunk: failing confusion/chaos saves causes confusion, and a 1/20 branch teleports you with possible blackout while another 1/3 branch inflicts hallucination. | |
| MUT_HYPER_INT | Uncommon | Excellent | A | Your brain evolves into a living computer! | Your brain is a living computer (+4 INT/WIS). | +4 INT and +4 WIS; gaining it also removes Moronic and Cerebral Pultitis. | |
| MUT_SUBTLE_CASTING | Special | Good | S | You feel distant monsters relax... | Your distance attack spells no longer anger monsters. | Damaging spells you cast no longer call the monster anger reaction that normally punishes ranged spellcasters. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_SENSITIVE_EYES | Rare | Neutral | T | Your eyes suddenly feel very sensitive. | Your eyes are very sensitive. | +4 infravision but adds blindness vulnerability (damage and duration increase by 50%). | |
| MUT_LASER_EYE | Uncommon | Good | A | Your eyes burn for a moment. | Your eyes can fire laser beams. | Grants Activation 'Laser Eye' (level 7, cost 10 SP, 50% fail vs WIS) that fires a light beam for 2*level damage. | |
| MUT_BLANK_FACE | Rare | Bad | A | Your face becomes completely featureless! | Your face is featureless (-1 CHR). | -1 CHR to base stats. | |
| MUT_FLESH_ROT | Uncommon | Terrible | A | Your flesh is afflicted by a rotting disease! | Your flesh is rotting (-2 CON, -1 CHR, Slow Regen). | -2 CON, -1 CHR, and you lose natural regeneration (the regen flag is stripped). | |
| MUT_HYPN_GAZE | Rare | Neutral | A | Your eyes look mesmerizing... | Your gaze is hypnotic. | Grants Activation 'Hypnotic Gaze' (level 12, cost 12 SP, 40% fail vs CHR) that attempts to charm a targeted monster with power equal to your level (doubled if you are a vampire). | |
| MUT_POLY_WOUND | Very Rare | Neutral | A | You feel forces of chaos entering your old scars. | Your health is subject to chaotic forces. | About once every 3000 turns your wounds are polymorphed (calling the polymorph wounds effect). | |
| MUT_ARTHRITIS | Uncommon | Bad | A | Your joints suddenly hurt. | Your joints ache constantly (-3 DEX). | Reduces DEX by 3 and removes the Limber mutation when it appears. | |
| MUT_SHORT_LEG | Rare | Terrible | A | Your legs turn into short stubs! | Your legs are short stubs (-3 speed). | -3 permanent speed (applied directly to 'pspeed'). | |
| MUT_RANDOM_TELEPATHY | Rare | Neutral | A | Your thoughts suddenly take off in strange directions. | Your mind randomly expands and contracts. | Each ~3000 turns toggles telepathy: if you currently have timed ESP it ends, otherwise you gain ESP for 'level' turns. | |
| MUT_PEERLESS_SNIPER | Special | Good | S | You feel distant monsters relax... | Your missiles no longer anger monsters. | Missile and ranged attacks no longer trigger monster 'shoot back' anger checks (unless another source such as Stealthy Sniping applies). | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_MOTION | Uncommon | Good | A | You move with new assurance. | Your movements are precise and forceful (FA; +1 STL). | Grants Free Action and +1 stealth. | |
| MUT_INSPIRED_SMITHING | Special | Excellent | S | You gain the ability to inspire smiths! | Your presence inspires smiths. | Improves reforging rolls by roughly 10%: average power increases and the min/max score thresholds are nudged upward. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_SCALES | Uncommon | Good | A | Your skin turns into black scales! | Your skin has turned into scales (-1 CHR, +10 AC). | +10 AC, -1 CHR; gaining it removes Steel Skin. | |
| MUT_WARTS | Uncommon | Neutral | A | Disgusting warts appear everywhere on you! | Your skin is covered with warts (-2 CHR, +5 AC). | +10 AC and -2 CHR (warts), as applied in calc_bonuses. | |
| MUT_STEEL_SKIN | Rare | Excellent | A | Your skin turns to steel! | Your skin is made of steel (-1 DEX, +25 AC). | +25 AC, -1 DEX, and it overrides Scales/Warts/Flesh Rot when gained. | |
| MUT_FELL_SORCERY | Special | Good | S | You feel your magic grow more powerful. | Your spells are more powerful. | Adds +2 spell power (roughly +15% spell damage or healing) but inflicts -1 STR, -1 DEX, and -1 CON. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_TREAD_SOFTLY | Special | Good | S | You feel your stealth increase. | Your stealth is increased. | +3 stealth. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |
| MUT_SILLY_VOICE | Rare | Bad | A | Your voice turns into a ridiculous squeak! | Your voice is a silly squeak (-4 CHR). | -4 CHR to base stats. | |
| MUT_WEIRD_MIND | Special | Good | C | You are no longer bothered by the Eldritch Horror! | Your weird mind is unaffected by the Eldritch Horror and Hallucination. | Sets the no_eldritch flag: you ignore Eldritch Horror effects and forced hallucinations. | Chosen as a demigod talent (available to demigods, humans at level 20, and other demi-talent races such as barbarians). |