Monster Anger and Ranged Retaliation (Draft Only)

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What Monster Anger Is

Monster anger is a hidden "ticked off" value that boosts how often a monster chooses ranged attacks (spells, breaths, beams, bolts, balls, and summons). Each anger point adds +1 percentage point to the monster's overall spell or breath chance (capped at 100).

When Anger Increases

Anger does not change hostility or on-hit effects. It only changes spell/breath frequency.

Scaling Rules (Damage-Based)

Ranged weapons and thrown weapons

base = 5 + (current_anger / 4)

if damage < 125: base = base * (damage + 25) / 150

Distance magic

base = 10 + (current_anger / 2)

if damage < 450: base = base * (damage + 50) / 500

Small hits can add 0 anger because of integer math.

Retaliation vs Melee Retaliation

Perks and Skills That Suppress Anger

Peerless Sniper (Demigod perk)

Missile and thrown hits no longer provoke the ranged-response anger. Monsters still take damage and remain hostile, but their spell/breath frequency is not boosted by your ranged hits.

Subtle Casting (Demigod perk)

Distance-magic anger is suppressed. Your ranged spells do not add the anger boost that increases spell/breath frequency.

Stealthy Snipe (Scout skill)

While Stealthy Snipe is active, ranged-weapon anger is suppressed, mirroring the Peerless Sniper effect for that window.

Examples

75HP ranged mundane hits

Base spell frequency: 15%

Hit 1: anger +3

Hit 2: anger +3 (total 6)

Hit 3: anger +4 (total 10)

Spell chance rises to 25%

125+HP ranged mundane hits

Base spell frequency: 15%

Hit 1: anger +5

Hit 2: anger +6 (total 11)

Hit 3: anger +7 (total 18)

Spell chance rises to 33%

200HP ranged magic hits

Base spell frequency: 15%

Hit 1: anger +5

Hit 2: anger +6 (total 11)

Hit 3: anger +7 (total 18)

Spell chance rises to 33%

450+HP ranged magic hits

Base spell frequency: 15%

Hit 1: anger +10

Hit 2: anger +15 (total 25)

Hit 3: anger +22 (total 47)

Spell chance rises to 62%