What Monster Anger Is
Monster anger is a hidden "ticked off" value that boosts how often a monster chooses ranged attacks (spells, breaths, beams, bolts, balls, and summons). Each anger point adds +1 percentage point to the monster's overall spell or breath chance (capped at 100).
When Anger Increases
- Only from distance hits (range greater than 1) that deal damage.
- Only if the monster has serious distance attack categories (breath, ball, bolt, beam, or summon).
- Ranged weapon hits and thrown weapon hits use the ranged-weapon anger formula.
- Distance magic hits (including breath attacks etc) use the distance-magic anger formula.
Anger does not change hostility or on-hit effects. It only changes spell/breath frequency.
Scaling Rules (Damage-Based)
base = 5 + (current_anger / 4)
if damage < 125: base = base * (damage + 25) / 150
base = 10 + (current_anger / 2)
if damage < 450: base = base * (damage + 50) / 500
Small hits can add 0 anger because of integer math.
Retaliation vs Melee Retaliation
- "Retaliation" here is the special ranged-response anger that ramps up distance attacks after you hit from range.
- Normal melee retaliation is a player counterattack when you get hit in melee. It is unrelated to monster anger.
Perks and Skills That Suppress Anger
Peerless Sniper (Demigod perk)
Missile and thrown hits no longer provoke the ranged-response anger. Monsters still take damage and remain hostile, but their spell/breath frequency is not boosted by your ranged hits.
Subtle Casting (Demigod perk)
Distance-magic anger is suppressed. Your ranged spells do not add the anger boost that increases spell/breath frequency.
Stealthy Snipe (Scout skill)
While Stealthy Snipe is active, ranged-weapon anger is suppressed, mirroring the Peerless Sniper effect for that window.
Examples
75HP ranged mundane hits
Base spell frequency: 15%
Hit 1: anger +3
Hit 2: anger +3 (total 6)
Hit 3: anger +4 (total 10)
Spell chance rises to 25%
125+HP ranged mundane hits
Base spell frequency: 15%
Hit 1: anger +5
Hit 2: anger +6 (total 11)
Hit 3: anger +7 (total 18)
Spell chance rises to 33%
200HP ranged magic hits
Base spell frequency: 15%
Hit 1: anger +5
Hit 2: anger +6 (total 11)
Hit 3: anger +7 (total 18)
Spell chance rises to 33%
450+HP ranged magic hits
Base spell frequency: 15%
Hit 1: anger +10
Hit 2: anger +15 (total 25)
Hit 3: anger +22 (total 47)
Spell chance rises to 62%